Last time, we implemented a calendar system that can handle the Gregorian, French Revolutionary, and Islamic calendars. We’re missing two big ones: the Chinese and Hebrew calendars.
Two years after the initial Windows release, I finally got to play Divinity: Original Sin on Linux, as was promised during the kickstarter. Two years ago, this post got lost in my drafts folder. Today, I present to you my initial feedback.
I happened across an article extolling the virtue of map/reduce. Unfortunately, it only used
reduce, and the result was kind of janky. Worse on average than using a for loop. Let’s look at what we can do better.
Having spent a fair bit of time with both D and .NET, I’d like to blather about how they stack up against each other.
People call the United States a “nation of immigrants”. It’s meant to say that we have no right to turn away immigrants who simply happened to arrive later than us. This assertion is false, and explaining how it is false should go some way to showing why we have our current attitudes.
I wanted to check out this whole .NET Core business, so I downloaded it and started hacking. Oh, and I’m using Linux, so it’s all command line. Recipe for success, right? Let’s dive in!
Last time, we took a text processing program and slashed its string allocations by a factor of one thousand, with execution time going from 1.02s to 0.07s. That’s not good enough. Let’s make it even faster.
I implemented Silvermirror, a website mirroring tool. It’s got some interesting aspects that make it better than wget in some cases. Let’s dive in!
Calendars seem simple at first, but no system survives first context with reality. Let’s go through what types of calendars exist and how to support them all in one codebase. Our eventual focus will be on producing a calendar for games — but those more on the Dwarf Fortress end of the spectrum.