MUD procedural generation: drawing the walls

This is the second post in a series on procedural generation for a MUD, which is a text-only MMO, or a multiplayer Zork. The eventual goal is to create a large, varied MUD containing multiple cities, towns, and wilderness biomes, and a wide array of NPCs and items, as the basis for more personalized and customized work.

Last time, we spoke about placing towers for the city walls. Let’s create the walls themselves.

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MUD Procedural generation: outlining city walls

This starts a series on procedural generation for a MUD, which is a text-only MMO, or a multiplayer Zork. The eventual goal is to create a large, varied MUD containing multiple cities, towns, and wilderness biomes, and a wide array of NPCs and items, as the basis for more personalized and customized work.

Today we’re looking at generating the outline of a city: the city walls.

Read more “MUD Procedural generation: outlining city walls”