Category Archives: MUD

MUD life: time

We’ve been talking about procedural content generation for a MUD, but it would be rather sad to have a procedurally generated static MUD. A place where nothing ever changes.

If we want to talk about change over time, we need a notion of time.

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MUD procedural generation: drawing the walls

This is the second post in a series on procedural generation for a MUD, which is a text-only MMO, or a multiplayer Zork. The eventual goal is to create a large, varied MUD containing multiple cities, towns, and wilderness biomes, and a wide array of NPCs and items, as the basis for more personalized and customized work.

Last time, we spoke about placing towers for the city walls. Let’s create the walls themselves.

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MUD Procedural generation: outlining city walls

This starts a series on procedural generation for a MUD, which is a text-only MMO, or a multiplayer Zork. The eventual goal is to create a large, varied MUD containing multiple cities, towns, and wilderness biomes, and a wide array of NPCs and items, as the basis for more personalized and customized work.

Today we’re looking at generating the outline of a city: the city walls.

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